Jedi Fallen Order Tomb of Eilram Zeffo Puzzle Guide

Guide to solving the Tomb of Eilram puzzle on Zeffo, one of the most interesting and challenging puzzles in Star Wars Jedi Fallen Order!

Zeffo is likely the second planet you will visit in Star Wars Jedi Fallen Order (unless you travel to Dathomir first). Your task here is to enter the Tomb of Eilram and explore it. To do this you will face several mini puzzles and a big one at the end.

THE SQUARE ROOM (BONUS PUZZLE)

Starting from this section on the map, you are located in what I like to call the “square room” with the giant sphere in it and the winds blowing. There are levers on the walls. Push them to allow the wind to blow inside the room. It will start moving the big sphere around.

Using the winds you need to move the big sphere in a way so that it goes through the middle of the room and fits into the slot there.

Interact with the levers. Activate all winds. When the ball starts moving, stop the one in this corner of the room (image above). This will allow the sphere to smash into the wall next to it and reveal another previously hidden lever.

Next, stop the wind from the middle level (image above). Wait for the sphere to be positioned right infront of the hole. The winds from the two sides will help keep it in place. Now activate it again. This will push the sphere right into the middle slot and solve this puzzle for you.

Once the sphere is in place, the platform will lift up, revealing an echo underneath it.

THE HANGING SPHERE ROOM IN TOMB OF EILRAM

In the room right next to the one with the first puzzle, you have a wall to climb.

Climb the wall to reach the upper platform in this room.

On the upper level you will see a lever, just like the ones in the previous room. Click on it. This will get the hanging sphere to start moving.

Stop the wind from blowing. Slow time with your Force ability and jump towards the sphere. Wait until it swings to the most left and jump on the ground. Don’t waste time, because the ball will slow and stop swinging in a bit (it’s heavy, yeah, physics).

THE BIG ROOM SPHERES PUZZLE IN TOMB OF EILRAM

You are now in the big room with the big puzzle you need to solve. The mechanics are similar – manipulate winds to place giant spheres into the three slots. I will use the “big room” term a few times below. Also when I say left or right in the big room, the positioning will be related to the image below unless otherwise specified.

Defeat the Tomb Guardian. They are relatively slow and all you have to do is be careful of their “red attacks”.

If you have advanced enough, you would have push and pull and be able to manipulate their core. When the core starts glowing, push or pull it to neutralize the Tomb Guardian for a few seconds and bash him hard while he is incapacitated.

THE FIRST SPHERE

To begin the puzzle solving, press the lever on the lower side of the room (based on the image above). This will move the sphere into the first position and elevate new platforms for you to use to reach the next part.

Start climbing the platforms you see to your left. On top of the third, turn to your right and smash the rocky formations to create a hole and pass through it.

Sliding part is next. Followed by a wall-run and rope-swing. When you find yourself in the same spot as shown on the map image above, start jumping through the platforms ahead. Be careful, the winds are strong and will move your body in the direction they blow.

When you get up to this platform, turn to the back and press the lever there. The wind will blow away these things and you will be able to jump ahead.

In the next room you will fight another Tomb Guardian. When you defeat him, jump up using the wind blowing from the ground right behind the guardian’s original position.

Tip: With Force Push (after you obtain it), you can push that weird plant towards the metal bars. It will blow a whole, allowing you to get to the echo behind (shown on the image above too).

Turn to your right and you will see another lever and wind-hole. Press the lever to let the wind start blowing in.

With the help from both wind sources, jump across to the other side of the room and smash the stone bars to get through the narrow tunnel into the next room.

You should be at the bottom of this long corridor now. Run to the other end. Click on the wall. This will play a short memory scene where you learn Force Pull. This will be a vital ability for not just this puzzle, but many others in the future.

When you get back to the game, push the wall infront of you and step forward. A new cinematic will play with Eno Cordova telling you about Kashyyk.

Defeat the Tomb Guardian in the next room. You can now use Pull. When you see the orb in his chest starts to glow, use Pull to extract it and incapacitate the Guardian. While he is down, hit him a few times.

THE SECOND SPHERE (THE HANGING ONE) IN TOMB OF EILRAM

Push the door behind the Guardian to get back to the big room. Turn to your right and go back to the room with the hanging sphere.

Push the stone to destroy it (map location shown in the image above). Climb up the wall and push the sphere towards the “semi destroyed” part of the wall on the other side. This will free up the sphere and drop it on the ground. Now, jump back down and push the sphere towards the lower portion of that “semi destroyed” part of the wall to bring the sphere to the big room.

Using Force Push again, place the sphere to the slot as shown in the image above. This will rise up a platform behind the sphere.

THE THIRD SPHERE

Exit the big room on this side and follow the pathway. After a bit of wall-climbing and a narrow corridor segment, you will arrive at the small room containing the third sphere. Push it to break the wall and bring the sphere to the big room.

Push the sphere in this direction. There is a slippery roll-way behind the second sphere’s location. The third sphere will roll through it and the wind at the end will push it up on the upper platform on the other side.

Go up to the sphere and push it in the direction of the hole next to it. This mechanism will lower the wall down, as shown in the image above. The lowered wall is on the left side of Cal and the sphere is behind him on the right.

THE FIRST SPHERE (AGAIN)

Now, go back to the first sphere and push it to get it rolling behind the second sphere. The wind will get it all the way up through the lowered wall on the right and out the hole on the lower left.

Position yourself as shown in the image above and push the sphere when it flies in front of you. This will put it into its correct place – the slot on the platform in front of you. The platform will rise up.

THE FOURTH (FINAL) SPHERE

When you climb up, you will reach this break-able wall. Behind it is yet another sphere. Now you are back at the elevator where you started. Push the sphere down the line to place it in the middle of the lower platofmr, which will activate the elevator and allow you to get back up on the surface level. Step in the small button-like platform to start moving up.

Good luck on Kashyyyk. I hope you found this guide useful. Don’t forget to share it with friends in need and help them solve this long and interesting puzzle.